From: Luis Alberto Lucas (lalucas@cefetpr.br)
Date: Thu 06 Feb 2003 - 21:07:25 IST
If anyone wants to know, I solved the problem with the code below (it seems that svgalib doesn't use the alpha channel so I skipped it. Is that correct ?) Note: buffer is the original one (got from frame grabber). buffer_new is the modified one. The performance is ok for my application (Morris' Watermaze) but I've lost some performance due to the buffer manipulation. Is there any other way to solve the problem ??? for(i=0; i< buffer_size; i++){ if((i+1)%4 != 0){ /* skips alpha channel ? */ buffer_new[j] = buffer[i]; j++; } } gl_putbox(0, 0, max_width, max_height, buffer_new); ------------------------------------------------------------------ Unsubscribe: To: listbot@svgalib.org Body: unsubscribe linux-svgalib
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